Sunday, March 28, 2010

Get Up From Behind Your Computer

Technology has given us the opportunity to network through Facebook, Twitter, LinkedIn, Coworkers, and more. These social networks allow us to reach out to people that we might not have been able to connect to with otherwise. But, you still need to get out from behind your computer and go meet people.

Your online social networks are far more valuable to you if you use them to widen your network of people to meet in person. Online social networks have the advantage of quantity, but meeting face-to-face give you quality.

Sunday, March 21, 2010

Online Collaboration

We have dozen of different forms of online communication and more and more they are being used to promote and conduct business. Online collaboration is essential for the future success of businesses. However, businesses implement these technologies and then wonder why they don't work.

Supportive management within corporate cultures is the key to successful online collaboration. Employees need to be trained and encouraged to use new technologies on a regular basis. Technology is constantly changing, new tools such as GroupTweet, ooVoo, and Stixy all provide unique ways for employees to work together. Companies must continually communication to their employees on the benefits of online collaboration.

Monday, March 15, 2010

4 Parts of a Team

We all have to be in teams. In school, at work, life in general; you are pretty much always in a team. But the tricky part is being in an effective team.

When making a team to efficiently get a project done you need four key players:

The Leader
The Brain
The Anchor
The Soldier

The Leader see the big picture and come up with new ideas. The Brain creates a strategies to put the Leader's ideas into action. The Anchor looks for problems and plays devil's advocate when new ideas are brought up. Finally, the Soldier executes the plan.

The next time you need to create a team consider these four components. Do your teams now have these key players?

Tuesday, March 2, 2010

Learning in a Virtual World

Second Life provides countless opportunities for business, education, and socialization all in virtual world. With the use of Virtual Environment Real User Study (Verus) Second Life, one day, could look completely realistic.

Will all of our social interaction one day be done through Second Life or some other form of social media? Although Second Life is extremely convenient in some cases, for example long distance business transactions, but what happens when we depend on it too much?

Some people are already complete addicted to their computers through video games; will everyone be addicted through social media? I do not want to end up like those video gamers (check out the link).